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AI Insights · Timothy · April 2022

Top 5 Horror Games on Android in Central America for Q1 2022

In Q1 2022, the top 5 horror games on Android in Central America showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower highlights the trends for these popular titles.

Top 5 Horror Games on Android in Central America for Q1 2022

The first quarter of 2022 saw notable performances from the top 5 horror games on the Android platform in Central America. Here's a detailed look at the trends for these popular titles, based on data from Sensor Tower.

Five Nights at Freddy's 2

Throughout Q1 2022, weekly revenue for this game peaked at around $7.8K in mid-January before gradually declining to approximately $2.3K by the end of March. Weekly downloads showed an initial rise, reaching 3.7K in late January, then experiencing a steady decline to about 1.2K. The weekly active users followed a similar pattern, peaking at 12.5K in late January and dropping to 9.3K by the end of the quarter.

Identity V

The game saw its highest weekly revenue at the beginning of January with $7.9K, then fluctuated, ending the quarter at around $2.6K. Weekly downloads peaked at 2.6K in early February and then slightly decreased to 1.8K by the end of March. Active users maintained a relatively stable trend, peaking at 20K in early February and closing the quarter at 18K.

Five Nights at Freddy's

Revenue for this game started strong with $5.8K in early January but declined steadily to about $1.6K by the end of March. Downloads showed a similar trend, starting at 1.9K and dropping to 942 by the end of the quarter. Active users saw a peak of 6.4K in early January, decreasing to approximately 4.5K by the end of March.

Ultimate Custom Night

This title's revenue peaked at $4.6K in mid-January and gradually decreased to about $1.1K by the end of March. Downloads followed a similar trend, starting at 1.4K in early January and dropping to 731 by the end of the quarter. The number of active users peaked at 7.5K in late February and decreased to 5.9K by the end of March.

Poppy Playtime Chapter 1

Released in mid-February, this game experienced a significant rise in weekly revenue, starting at $1.4K and peaking at $8.8K by the end of March. Downloads saw a similar upward trend, starting at 1.8K and reaching 5.7K. Active users increased from 1.3K in late February to 7.4K by the end of March.

For more insights into the performance of these games and others, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022